#034 | amer mutic & sead redzic | techniques

Zimmer034 - Amer Mutic & Sead Redzic - Techniques

Zimmer034 – Amer Mutic & Sead Redzic – Techniques (Sweden)
mp3, 320kbps, stereo, techno, tribal, tool

034.01 – Amer Mutic & Sead Redzic – A1
034.02 – Amer Mutic & Sead Redzic – A2
034.03 – Amer Mutic & Sead Redzic – B1
034.04 – Amer Mutic & Sead Redzic – B2

download & stream -> archive.org
download & stream -> sonicsquirrel.net
download & stream -> last.fm

download ZIP (MP3 | 55MB)

Artwork (666px)
[by nadrealizam]

The Surrealist movement has been a fractious one since its inception. The value and role of the various techniques has been one of many subjects of disagreement. Some Surrealists consider automatism and surrealist games to be sources of inspiration only, while others consider them as starting points for finished works. Others consider the items created through automatism to be finished works themselves, needing no further refinement.

In Surrealism, games are important not only as a form of recreation but as a method of investigation. The intention is to cut away the constraints of rationalism and allow concepts to develop more freely and in a more random manner. The aim is to break traditional thought patterns and create a more original outcome.

Old games such as Exquisite corpse, and newer ones, notably Time Travelers’ Potlatch and Parallel Collage, have played a critical role.

Exquisite corpse is a method by which a collection of words or images are collectively assembled, the result being known as the exquisite corpse or cadavre exquis in French. Later the game was adapted to drawing and collage.

Time Travelers’ Potlatch is a game in which two or more players say what gift they would give to another person – this is usually an historical person who played a role in, or had an influence on, the formation of Surrealism. //wikipedia.com